"use strict";
module.exports = {
    open_panel: "默认面板",
    send_to_panel: "发送消息给面板",
    description: "Cocos Shader Effect 图形化编辑器",
    title: "Effect 图形化编辑器",
    menu: {
        editEffect: '编辑 Shader Effect',
        editMaterialEffect: '编辑材质绑定的 Shader Effect',
    },
    logInfo: {
        readOnly: '目标effect文件只读，不可编辑',
        invalidEffect: '无效的effect资源',
    }
};